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Messages - heimdal2006

Pages: [1] 2 3 ... 7
1
Brigade 7.62: High Calibre / MERCAPOCALYPSE Mod für den BSM
« on: 06. June 2015, 22:58:46 »
Ein Folgemod für den BSM als

Kombination des 200-Merc-Mod von DFN und dem Waffenmod von Silvergirl

ist in Arbeit.

Hierzu gibts ein neues Forum:



http://mercapocalypse.freeforums.net






@ Dusty: evtl. könntest dem Thread ja eine Reißzwecke verpassen. ;)

2
Brigade 7.62: High Calibre / Re: BlueSunMod (BSM)
« on: 07. December 2014, 21:40:42 »
Von Silvergirl gibts inzwischen den Ammorymod 2.0

Mit Update 2.5

Waffen wie Pistolen, Revolver, MP und StG wurden so gut wie alle überarbeitet.
Neue Munition, usw...


Soweit ich bis jetzt festgestellt habe, sind leider noch nicht alle Bugs gefixt.

Die kurze Moosbergflinte ohne Schaft läßt sich z.B. nicht laden.




Falls jemand einen Tipp hat, wie sich das Nicht-laden-lassen - evtl. durch Austausch einzelner Dateien z.B. aus dem BSM 2.0 (dort hats noch funktioniert) - kurzfristig lösen läßt, wär ich dankbar.
Fürs Bootcamp am Anfang war die Flinte immer recht hilfreich... ;)


Edit:

Hat sich erledigt. Die Flinte läßt sich nur während der Bootcampkampangne (Rekrut) nicht laden. Gleiches gilt für die Winchesterflinte Mod. 1887 Cal. 12.

Ein paar Schönheitsfehler hat der Mod noch:

Bei der CZ SA VZ. 58 P steckt was von einer anderen Waffe im Schaft. Gleiches gilt für die Imbel GC Xodo Silver .45 ACP sobald der Collimator angebaut wird.
Die Taurus PT 92 9mm glitzert etwas ;)

Das C-Mag 6,8 SPC faßt lt. Beschreibung 100 Schuß. Es gehen aber nur 85 rein.
Die Mag für die SIG P226/ 229 fassen lt. Beschreibung 12 Schuß. Rein gehen 15.

Aber das ist jammern auf hohem Niveau! !-(

Sivergirl hat sich sehr viel Mühe gegeben!

3
Inwzischen gibts eine Version 2.4!

5 versions of Splittermuster 45 uniform, unique versions of existing weapons, multiple game play changes, all default REs are scripted now, new lighting, several new scripted REs, HE rounds are temporarily gone - converted to 'surplus' ammo instead, 3 new enemy classes ("Grunt", "Zombie", "PK Operator"), all PKs have been overhauled (stronger, better, faster, auto-destruct) and a Soviet Intel subplot featuring Lt. Colonel Mikhalev from H&S ~ 7 missions) ;)

Lohnt sich Sentinels wieder rauszuholen. :)

Viel Spaß!




4
Brigade 7.62: High Calibre / Re: BSM 2.1 ist (in Arbeit) draußen :)
« on: 13. February 2014, 23:47:42 »
BSM 2.1 gibts dort

Unter "What's new" steht:

Quote
Blue Sun Mod 2.1 Info

joefoxx new portraits
Lambert, Alena, Gorres, Kelly, Miguel, Mindow, Paco, Paquito.

Thrillseeker and SilverGirl:
AEK 919K (darken, desaturate) SilverGirl
AEK 971 (darken, desaturate, smoothen, includes recoloured 5.56 AK family mag) Thrillseeker
AEK 973 (desaturate, streamline light reflections) Thrillseeker
AK family excluding 107 and 108 (improved looks of metal parts, desaturated plastics where necessary, adjusted 5.45mm and 7.62mm mag types to match) Thrillseeker
AK 107 and 108 (darken, desaturate) SilverGirl
AN94 (darken, desaturate) Thrillseeker
APS (black metal finish) SilverGirl
AR15 (desaturate) Thrillseeker
Armalite AR-18 (change plastics to black, darken metal) SilverGirl
Arsenal SA-M7 (desaturate metal) Thrillseeker
AS50 (slight recolour of grey metal parts) Thrillseeker
AS VAL (darken, desaturate) Thrillseeker
Beretta 92FS (blackened, included an optional stainless steel INOX model) SilverGirl
Beryl (very slight contrast adjustment) Thrillseeker
Browning HP (darken, desaturate) Thrillseeker
Browning HP (optional model in stainless steel) SilverGirl
Bizon (change to black with matching mags) SilverGirl
Calico (desaturate, slight darken) SilverGirl
Colt M4A1 (changed to semi-tan for variety) SilverGirl
CZ-805 (extra optional texture for black body model) Thrillseeker
Desert Eagle .44 (darken, small adjustments) SilverGirl
DSR-1 (new silver-black texture + optional black variant) Thrillseeker
F2000 (desaturate, small fixes) SilverGirl
Famas (desaturate) SilverGirl
FN FAL family (blacken, desaturate and fix metals) SilverGirl
FN P90 (desaturate) SilverGirl
FN 57 (blacken) SilverGirl
FN Minimi family including MK46/48 and M249 (desaturate vanilla, new optional black models with matching black mags) Thrillseeker
G3 (blacken metal, new beige plastics) SilverGirl
G36 (new optional tan body for vanilla models excluding BSM addition G36 with built-in AG36) SilverGirl
Galil (changed to older type wood model) SilverGirl
Glock family of pistols (desaturate, minor fixes) SilverGirl
Gnom OC-20 revolver (new black texture) SilverGirl
GP K100 (darken) Thrillseeker
HK 416/417 family (desaturate + optional semi-tan model) SilverGirl
HK MSG-90/PSG-1 (desaturated, darkened metal, various minor fixes and mags to match) Thrillseeker
Jackhammer (desaturate, small adjustments) SilverGirl
Krebs custom rifles (darken, minor fixes) Thrillseeker
Krebs custom rifles (new optional semi-tan variant) SilverGirl
Kriss Super V (new optional black texture) Thrillseeker
L22 + L85 family (adjusted green plastics to be more beige, desaturated metals) SilverGirl
M1 thompson (desaturate, darken) SilverGirl
M1 Garand (desaturate, adjustments) SilverGirl
M14 SE (new black texture intended for SUM variant) Thrillseeker
M14 EBR (lighten to flush out model detail) Thrillseeker
M16 family including vanilla M4's (darken plastics, darken and adjust metals, lighter STANAG mag) SilverGirl
M24/Remington 700 (blackened the grey variants) Thrillseeker
M3, M4, M870, KS23, SPAS, USAS shotguns (desaturate, darken) Thrillseeker
M3, M4, M870, TOZ123 shotguns (new optional dark wood themed plastics) SilverGirl
M60 (desaturated metal, added optional black mag) Thrillseeker
MG3 (desaturated) Thrillseeker
MP5 family of guns including UMP, G41, HK33/53 and LMG variants (blacken, desaturate, other fixes including matching mags) SilverGirl
OC-14 Groza (desaturate, minor fixes) Thrillseeker
Pecheneg (minor desaturation) Thrillseeker
PM (black metal finish) SilverGirl
PP19 (blacken) SilverGirl
RPK family including PKMN (desaturated, darken metal, mags to match) Thrillseeker
Ruger Mini-14 (lightened some of the metal parts) SilverGirl
SA Vz.58 family (various changes to metal and new wood textures) SilverGirl
SCAR rifles (minor adjustments, fix for SCAR-H lower receiver) Thrillseeker
SIG 55x family including sniper variants (desaturate, darken metals, black plastics) Thrillseeker
SIG P226 (new stainless steel texture) SilverGirl
SV98 unique model (removed shark mouth motif in favor of a killcount subtly scratched into the body) Thrillseeker
SVDSilverGirlVU family including Norinco (desaturate metal, various fixes, minor changes) SilverGirl, t
Smith & Wesson 360 PD revolver (new stainless steel texture) SilverGirl
SR-25 (light reflection fix, darken mags) Thrillseeker
TT33 (more WW2 looking texture) SilverGirl
Type 56-1 (various minor adjustments and fixes) SilverGirl, t
USP (desaturate, darken, minor smoothing) Thrillseeker
UZI family (darken, desaturate, fixes) SilverGirl
VSS (darken metal) Thrillseeker
Vz 82 Skorpion (darken metal, new wood texture) SilverGirl
Walther P99 (removed chipped paint, darkened, slide streamlined, desaturated) Thrillseeker
Zastava M-70 (desaturate, darken metal, new wood texture) SilverGirl
Zastava pistol (worn black metal look) SilverGirl


New BSM features:
- New enemy models from Deadhead
- 2 new encounters (Outpost, Seaport)
- 4 new maps from HLA (Outpost, Seaport, Random 30 and Random 41) from Dancer and the HLA team
- All uniforms give camo bonus
- Added Personal Kill Counter
- Added Merc Level Up script
- Updated enemy inventories
- Updated Bank Clerk script
- Updated Base Mechanic script
- Updated Player Class script
- New rewards for the Evolution of Weapons campaign
- Many weapons has gotten updated skins.
- Player Classes has been changed, as has class equipment
- More information in the Killbook screen
- All cars can be upgraded, but only once.
- StartCGL can be set in BlueSunMod.ini
- Badass CGL can be advanced in Killbook dialog.

Fixed since BSM 2.0:
- Weapon balance overhaul
- Item names in shops
- Sound FX when bullet hits unknown material
- Fixed car names in Killbook
- Added Big AP Ammo Boxes to Bobby Ray's inventory.
- Fixed attachments for Grand Power K100 mk6
- Lowered price for newly added ammo
- Dr. Q's dialog fixed
- Removed Ironman mode since it didn't work and can't be fixed
- Completely rewritten code for economy and taxes
- The EoW campaign now correctly sets the kills on level after completion
- BSM uniform models show belts and armor on 3d model
- Sterling L34A1 now has working silencer
- Rebalanced Jagged Alliance 2 mercenary stats

New toys:
- Assault Rifle F2000 FG (5.56mm) kosi maz
- Assault Rifle F2000 (5.56mm) kosi maz
- Assault Rifle F2000 Black (5.56mm) kosi maz
- Assault Rifle F2000 Black FG (5.56mm) kosi maz
- Assault Rifle F2000 Tan (5.56mm) kosi maz
- Assault Rifle HK 416 mod CQB Tan (6.8 SPC)
- Assault Rifle HK 416 Mod Tan (6.8 SPC)
- Assault Rifle HK 416 mod DMR Tan (6.8 SPC)
- Assault Rifle HK 417 20Inch Tan (7.62x51 mm)
- Assault Rifle HK 417 12Inch w frontgrip Tan (7.62x51 mm)
- Assault Rifle HK 417 16Inch Tan (7.62x51 mm)
- Assault Rifle HK 416 14Inch Tan (5.56x45 mm)
- Assault Rifle HK 416 10Inch w frontgrip Tan (5.56x45 mm)
- Assault Rifle HK 416 20Inch Tan (5.56x45 mm)
- Assault Rifle HK 416 mod CQB Tan (.458)
- Assault Rifle HK 416 Mod Tan (.458)
- Assault Rifle HK G36E Tan (5.56x45 mm)
- Assault Rifle HK G36 Tan (5.56x45 mm)
- Assault Rifle HK G36C Tan (5.56x45 mm)
- Assault Rifle HK G36KE Tan (5.56x45 mm)
- Assault Rifle HK G36KE WR Tan (5.56x45 mm)
- Assault Rifle HK G36 WR Tan (5.56x45 mm)
- Assault Rifle CZ-805 Bren A1 (5.56x45 mm)
- Assault Rifle Krebs Custom AK TR12 Tan (5.56mm)
- Assault Rifle Krebs Custom AK TR12 Tactical Tan (5.56mm)
- Assault Rifle Krebs Custom AK TR16 Tan (5.56mm)
- Sniper Rifle Black DSR-1 (7.62x51 mm)
- Sniper Rifle L96A1 Mod (.338 Lapua)
- Sniper Rifle Sako TRG-42 Black (.338 Lapua)
- Sniper Rifle Sako TRG-42 Tan (.338 Lapua)
- Shotgun Remington 870 Magnum (12 gauge)
- Shotgun Benelli M3 Super 90 (12 gauge)
- Shotgun Benelli M4 Super 90 (12 gauge)
- Submachine-gun KRISS Super V (.45 ACP)
- Submachine-gun KRISS Super V (.45 ACP)
- Pistol Beretta 92FS INOX (9x19 mm)
- Pistol Silver plated Browning Hi-Power (9x19 mm)
- Machinegun FN Mk 46 mod 0 (5.56x45 mm)
- Machinegun FN Mk 48 mod 0 (7.62x51 mm)
- Submachine-gun Saiga-12K Automatic(Uribe only) R@S
- Sniper Rifle Karabiner 98k (7.62x54mm) Nat_Crelk
- Assault Rifle HK MC51 (7.62x51mm) R@S
- Shotgun Benelli M4 Super 90(Pablo Rodriges only) R@S
- Submachine-gun MP5A5 mod(Pablo Rodriges only) R@S
- Assault Rifle FN FAL 50.63(WR)(Pablo Rodriges only) R@S
- Sniper Rifle Dragunov SVD-S (7.62x39mm)(Pablo Rodriges only) R@S
- Assault Rifle HK G36 (6.8x43 mm)(Pablo Rodriges only) R@S
- Assault Rifle AKMSN (6.8x43 mm)(Pablo Rodriges only) R@S
- Assault Rifle SA Vz.58 (6.8x43 mm)(Pablo Rodriges only) R@S
- Big Ammo Box (500/6.8 SPC FMJ) R@S
- Big Ammo Box (500/6.8 SPC AP) R@S
- Big Ammo box 500 (.38 spc HP) R@S
- Big Ammo box 500 (.357 SP) R@S
- Big Ammo box 500 (.40 S&W) R@S
- Big Ammo box 500 (Magnum .44) R@S
- Big Ammo box 500 (9x18) R@S
- Big Ammo box 500 (9x19) R@S
- Big Ammo box 500 (.45 ACP Ball) from the Bonus Mod
- Big Ammo box 200 (12 ga) from the Bonus Mod
- Big Ammo box 200 (4.6x30mm) R@S
- Big Ammo box 200 (SS190) R@S
- Big Ammo box 200 (.458 socom) R@S
- Big Ammo box 200 (LAPUA) R@S
- Big Ammo box 200 (.408 CheyTac) R@S
- Magpul PMAG Window (6.8SPC/30) Thrillseeker
- Magpul PMAG Tan Window (6.8SPC/30) SilverGirl
- Black Box Magazine (G36/30) Thrillseeker
- Box Magazine (AK 5.45/30) Thrillseeker
- Box Magazine (M16 5.56/30) Thrillseeker
- Magpul PMAG Window (M16/30) Thrillseeker
- Magpul PMAG Tan Window (M16/30) SilverGirl
- Magpul PMAG SIG (SIG551/30) Thrillseeker
- US Palm Magazine (AK 7.62/30) Thrillseeker
- Ammo Belt Box (Minimi 5.56mm/100) Thrillseeker
- Ammo Belt Box (Minimi 5.56mm/200) Thrillseeker
- Ammo Belt (M60 7.62x51/100) Thrillseeker
- Drum ammo clip (SR25/50) kosi maz
- Drum ammo clip (HK/50) kosi maz
- Drum ammo clip (FN FAL/50) kosi maz
- Drum ammo clip (M14/50) kosi maz
- G36 Bipod Tan
- G36 Assault Scope Tan
- G36E Assault Scope Tan
- Hazmat suit and oxygen tank mr.rhodes
- Binoculars Geroj

5
Brigade 7.62: High Calibre / BSM 2.1 ist draußen
« on: 08. February 2014, 13:57:26 »
Hab grade dort gesehen,
daß BSM 2.1 in Arbeit ist.  :D

Leider wirds mit der Veröffentlichung noch etwas dauern.  :(
BSM 2.1 hat noch Closed Beta Status.

Wenn ich Bluesundmodwebs richtig interpretier, kommen ein paar neue Waffen, überarbeitete Söldnerportraits,
überarbeitete Waffentexturen, einige Aufträge werden anscheinend auch überarbeitet...

Lassen wir uns überraschen ;)

Edit: Überschrift geändert... ;)

6
Version 2.3 ist raus...  8)

Läuft mit der deutschen Goldversion (Patch 1.1) im Großen und Ganzen stabil:

http://www.strategycore.co.uk/forums/topic/10295-new-s3-mod-all-uniforms-in-development-feedback-is-welcome/page__st__420#entry125589

Die zusätzliche Karte hat es in sich...  ;D

In der Basis gibts nun eine Bankabteilung zum Geldwechseln (gefundene Geldbündel).
Schloß Linden läuft nun relativ stabil. Konnte die Wellen nun durchspielen - mit 2 CTD. Vermute es lag aber an meinem PC...
Es gibt einige neue und überarbeitete Waffen zum finden, einschließlich panzerbrechender, JHP und explosiver Munition - Panzerkleins sind nun kein Problem mehr.

7
Brigade 7.62: High Calibre / Re: BlueSunMod (BSM)
« on: 24. July 2013, 12:18:34 »
@ hired guns

Entschuldige die späte Antwort. :-[ Konnte nicht online gehen... >:(

Wenn der Fehler schon beim Installieren auftritt, hört sich das nach einem unvollständigen Download an.
Kommt leider ab und zu vor.

Probier den BSM 2.0 nochmal runter zu laden und versuch die Installation mit der neuen Datei.

http://bluesunmod.webs.com/

https://disk.yandex.com/public/?hash=sr4hjR3tfXxBavAJ7M98xOe62fc4IpwNEpqljF0Lc7Q%3D&final=true&locale=ru

An den Patch 3 für den BSM 2.0 denken. ;)



9
Brigade 7.62: High Calibre / Re: BlueSunMod (BSM)
« on: 02. June 2013, 11:13:11 »
Hallo hired guns,

wann tritt der Fehler genau auf?
Beim Starten des Spiels, während des Spiels?

Kommt die Fehlermeldung vom Spiel oder vom Betriebssystem?


10
Rundentaktikspiele / Re: Jagged Alliance 1.13 Guide
« on: 25. May 2013, 14:49:48 »
Einzelschuß:    AP fürs zielen ändern                 = rechte Maustaste

Feuerstoß:      AP fürs zielen ändern                 = Mausrad

Dauerfeuer:     AP fürs zielen ändern                 = Mausrad
                    Anzahl der abgefeuerten Schüsse = rechte Maustaste

 ;)

11
Brigade 7.62: High Calibre / Re: BlueSunMod (BSM)
« on: 16. May 2013, 20:23:36 »
Yesterday I did a fresh install.

Thank you for your gentle help.

Now my mercenaries have to do some work... ;)


12
Brigade 7.62: High Calibre / Re: BlueSunMod (BSM)
« on: 15. May 2013, 23:41:35 »
The vfs.ini looks like you've said.

I'd swear blind, that I've started a new game after patch 3.

I've tested until the first battle after installing BSM 2.0. Then installed in the prescribed order immediately Patch 1, 2, 3.
But if i remember rightly, i didn't erase the save-games (quick-save).

Since i use 8 mercenaries the column with the save-game-date instead shows an entry with the state of health of kurt ("gesund").

It might be possible, I've continued with an old save-game after reload. >:(
(The game was stable and didn't CTD until the common 2 hours... :o)

So I'll start a new game and figure out if RPG-2 is there any more.

I'll report...


Edit:
Patch 3 includes Patch 1 and 2?
So Patch 3 overwrite the whole files from patch 1 and 2 or adds only some files too?

13
Brigade 7.62: High Calibre / Re: BlueSunMod (BSM)
« on: 14. May 2013, 20:59:20 »
Those RPG-2 are loot from bandit ambush ("normal" bandits from vanilla game).
(Bandits which carry this weapon didn't shoot back/ didn't used the RPG-2 against me...
Maybe this issue is caused by the bug at RPG-2 too.)

CGL is 7

Rightclick at attachmentslot say:
 
Magazinkapazität 1
Kaliber 40 mm (RPG-2)

The Grenade is in game named as PG-2 Grenade...

Screenshots:

 

14
Brigade 7.62: High Calibre / Re: BlueSunMod (BSM)
« on: 12. May 2013, 18:15:10 »
@R@S
You're welcome!

BSM 2.0 is terrific! ;D

I use BSM 2.0 with patch 3, i think.
I've installed the original game, used the installer from sprut: 1.06, gcp, etc. then installed patch 2 and patch 3 from http://bluesunmod.webs.com/
(Sorry, i read english better, than i write!)

Quote
... And you shouldn't have to select fire type when you have the RPG in your hands, just right-click and you should get the firing reticule automatically.

Thats the point. There is no firing reticule. :(   
And there is also no choice for firing from the hip, random or aimed shot. The icons are grey.

If i catch you, i've to search patch 2 for the RPG2-Files, copy and paste them to the Patch-3-Files, refresh the patch 3 to the game and this is fixed?

Which files from patch 2 are necessary to fix this? 8)


BTW:
That might be interesting to geroj:      http://www.flickr.com/photos/prokhorzakharov/8066747649/



15
Brigade 7.62: High Calibre / Re: BlueSunMod (BSM)
« on: 11. May 2013, 23:02:20 »
Hallo,

wollt Kurt grade günstig den Schwere-Waffen-Skill trainieren lassen, da die Banditen freundlicherweise RPG2 und passende Gefechtsköpfe dabei hatten.
Leider lassen sich die Dinger nicht abfeuern. :(

Der Bereich mit den Auswahl-Icons für Einzelfeuer, Feuerstoß, Automatik, Granatwerfer ist vollständig grau.
Bei anderen Waffen sind die nicht alle grau.
Z. B. bei der Glock 17 ist zumindest der Icon für Einzelfeuer gelb.

Ist das bei Euch auch so?

Evtl. ein Bug?

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